xuanbinhnguyen Posted July 4, 2021 Posted July 4, 2021 I want to Check if the order is win or not For Example: It is on the second position and i want to check it is win or not to add the script? who can help me? Thanks so much
NgocTranTL2910 Posted July 9, 2021 Posted July 9, 2021 So how do u wanna check? I can help but before accepting, I need to know the plan
Pkpehlgshwb Posted July 9, 2022 Posted July 9, 2022 On 7/9/2021 at 11:36 AM, NgocTranTL2910 said: So how do u wanna check? I can help but before accepting, I need to know the plan I'm trying a script but I think I'm doing something wrong, can you help me? //Bc Game Hash Dice var config = { baseBet: { label: "base bet", value: currency.minAmount, type: "number" }, //payout: { label: "payout", value: 2, type: "number" }, minChange: { label: "min change", value: 1, type: "number" }, maxChance: { label: "max cahge", value:98, type: "number" }, stop: { label: "stop if bet >", value: 1e8, type: "number" }, balanceRisk: { label: "balance risk %", value: 100, type: "number" }, targetProfit: {label:'Target-Profit-Stop; value: 1000, type:'number'}, targetBalance: {label:'Target-Balance-Stop; value: 1000, type:'number'}, onLoseTitle: { label: "On Lose", type: "title" }, onLoss: { label: "", value: "reset", type:"radio", options: { { value: "reset", label: "Return to base bet" }, { value: "increase", label: "lncrease bet by (loss multiplier)" }, }, }, lossStreak: { label: "loss streak", value:2, type: "number" }, lossMultiplier: { label: "loss multiplier", value: 2, type: "number" }, onWinTitle: { label: "On Win", type: "title" }, onWin: { label: "", value: "reset", type: "radio", options: { { value: "reset", label: "Return to base bet" }, { value: "increase", label: "increase bet by (win multiplier)" }, }, }, winStreak: { label: "win streak", value: 2, type: "number" }, winMultiplier: { label: "win multiplier", value: 2, type: "number" }, }; var run = false; //var bet = currency.amount/config.divider.value; var bet = config.baseBet.value; var basebet = bet; var startTime = new Date(); var timestring = "; var roundWins = 0; var roundLosses = 0; var chance = Math.random() * (config.maxChance.value - config.minChance.value) + config.minChance.value; var currentProfitt = 0; var currentProfittt = 0; var curProf = 0; var profitTotal = 0; var balance = currency.amount; var lastbalance = balance; function main (){ run = true; var currentBet = config.baseBet.value; game.onBet = function () { //balance = currency.amount; //if(balance >= lastbalance) lastbalance = balance; chance = Math.random() * (config.maxChance.value - config.minChance.value) + config.minChance.value; //game.bet(currentBet; config.payout.value).then(function (payout) { game.bet(currentBet, (99/chance).toFixed(4)).then(function (payout) { /* currentProfit += curProf; if (currentProfitt >= currentProfittt) { currentProfittt = currentProfittt; currentBet = config.baseBet.value; roundWins = 0; roundLosses = 0; } */ if (payout > 1) { balance += currentBet*99/chance-currentBet; profitTotal += currentBet*99/chance- currentBet; }else{ balance -= currentBet; profitTotal -= currentBet; } if(balance >= lastbalance) lastbalance = balance; if (payout > 1) { curProf = currentBet*99/chance-currentBet; roundWins++; if (config.onWin.value === "reset") { currentBet = config.baseBet.value; } else { //currentBet *= config.winMultiplier.value; if (roundWins % config.winStreak.value === 0) { currentBet *= config.winMultiplier.value; } } log.success( "We won, so next bet will be " + currentBet + " " + currency.currencyName ); } else { curProf = -currentBet; roundLosses++; if (config.onLoss.value === "reset") { currentBet = config.baseBet.value; } else { //currentBet *= config.lossMultiplier.value; if (roundLosses % config.lossStreak.value === 0) { currentBet *= config.lossMuliplier.value; } } log.error( "We lost, so next bet will be " + currentBet + " " + currency.currencyName ); } currentProfitt += curProf; if (currentProfitt >= currentProfittt) { currentProfittt = currentProfitt; currentBet = config.baseBet.value; roundWins = 0; roundLosses = 0; } if (currentBet < config.baseBet.value) { currentBet = config.baseBet.value } var stoplevel = (100- config.balanceRisk.value)*lastbalance/100; if(balance - currentBet < stoplevel){ log.error( "Balance Risk " + currentBet + "Stop" ); game.stop(); } if (currentBet > config.stop.value) { log.error( "Was about to bet " + currentBet + " which triggers the stop" ); game.stop(); } if (currentBet > balance) { log.error( "Loss " + balance + "which triggers the stop" ); game stop(); } if (profitTotal >= config.targetProfit.value) { //bet = currency.amount/config.divider.value; log.success('Target Profit ' + (profitTotal).toFixed(8) + ' ' + currency.currencyName); game.stop(); } if (balance >= config.targetBalance.value) { //bet = currency.amount/config.divider.value; log.success('Target Balance ' + balance + ' ' + currency.currencyName); game.stop(); } )); ); } setinterval(function(){ var cur = new Date(); var t = Math.floor((cur - startTime) / 1000); var hour = Math.floor(t / 3600); if (hour < 10) hour = '0' + Math.floor(t / 3600); t = t % 3600; var minutes = Math.floor(t / 60); if (minutes <10) minutes = '0' + t % 60; if(run) timestring = 'PlayTime ' + hour + ':' + minutes + ':' + seconds + ' '; else timestring = "; },'1000');
Recommended Posts
Archived
This topic is now archived and is closed to further replies.